Tuesday, February 10, 2009
I've tried to avoid commenting on the GoonSwarm/KenZoku controversey until facts were straight and I knew what it all really implies for the Eve universe. I think I've got a pretty good grip on it now.
First off, as a former Goon, I of course am ecstatic that BoB was the victim. So let's get that out of the way.
As far as the 'fair-ness' of it all. It is without question, or hesitation that I say this was perfectly fair, and should be noted as a feature, not a bug. In a game that has stagnated through POS warfare and home-field advantage, it is a refreshing game mechanic. While I still feel that the bulk of political goals should be carried out via ship-to-ship combat, I feel that it is important to have multiple ways to hurt an alliance. It should be mentioned that ship to ship combat is still heavy in Delve, a logistical melt down has not prevented fights.
I feel there aren't ENOUGH mechanics to attack an alliance from the inside. I believe corporate infiltration should be much more common. Not to steal, or make off with riches, that is already quite possible, but to cause more logistical and infrastructural damage. Right now to do damage to infrastructure means to burn a spy. Once his job is done, that spy is done. Espionage should be more prevalent in my opinion.
At the end of the day, 1 man being able to disband an alliance can be debated, but he was appointed the power he had by the leaders of that alliance, it is in no way unfair for him to do what he did.
On the actual invasion? Hats off to goons. The time for hesitation has passed.
Abandoning the southern empire to poor all of your logistics team into delve is a gutsy move, with big payoff if it can be pulled off. The fighting in delve is pretty epic, and is going on at all hours of the day. It is ship to ship combat and logistics that is deciding this invasion. No other conflict in recent memory is so reliant on sheer will and coordination of every pilot. Not just titans, capital ships and POS logistics, but everyone.
The conflict has given me complete resolve to say that Capital ships and titans were a bad idea. Capital ships in my personal opinion should have always been logistical, never combative. The Titan bridge is a good mechanic, but the doomsday most definitely is not, a mobile platform for re-shipping and re-fitting is a good one, fighter blobs are not.
Battleships should be the new Battleships.
Wednesday, February 4, 2009
Sometimes it bothers me when FC's shy away from even fights, or even slightly uneven fights where your fleet is at a disadvantage. I know that Eve revolves around real loss, so an FC will often times try to minimize losses. This means that a fight with an unclear outcome is a fight most won't want to engage in.
It bothers me though, when a relatively even fight is turned down because odds are both sides will take losses. But those are the fights where things are interesting. You don't know if you're going to win, so it depends heavily on the skills of the Pilots, the FC, and the ability to work together. If you win, it's a lot more satisfying, particularly for the FC as he can pat himself on the back for coming out ahead of an uncertain battle.
But people don't like uncertainty, and people don't like losing ships. So very few of these battles seem to take place. I shouldn't complain though, I never FC, and therefore I assume none of the risk nor reputation of leading fleets to failure, or loss.
On the other hand, there has been a quiet voice inside my head for a while that tells me I should grab some pilots by the balls and go fuck shit up. Last night, I took the command role for the first time in FW...
I had logged in to find that none of my corp-mates were on, so I hopped in my pimped out Jaguar. and went looking for a fight. I came to Kourmonen, where it was filling up with war targets going for a roam. A Crusader was on the gate to Auga, and I knew there was a fleet coming, but I decided to engage anyway. The warp from Kamela to Auga was 65+ AU, so I thought I might be able to pop him before the fleet came out of the long warp.
I waited for an opportunity to scramble the crusader, and pounced. He went down quick, but not quick enough, the rest of his mates showed up and managed to Disrupt me before I could warp out.
My Jag has a 'special' tank. It can take quite a bit of punishment, so I tried to maneuver for the minute long aggression timer. I actually managed to do that, but my maneuvering came at the cost of getting just out of gate range. Amazing that my Jaguar was able to last as long as it did. A whole minute with 3 Arbitrators, a hurricane and a few others on it.
I'm a bit bitter because it's expensive... around 80 million to get this thing kitted out, but it performs so well. I just happen to engage against unfavorable odds. I think I might be a bit more cautious with the next one I fit out.
I went back to pick up another ship and look for a fleet to join, because I wanted some revenge. There were people complaining about no fleet being up.
"X up for Amarr Stomping"
I started taking X's, I requested cruisers and battlecruiser's, to contend with the 12 man Amarr fleet.
I don't have much FC experience outside of running shuttle ops from Catch to Delve in my Goon days. Just moving people up the pipe to the front line in groups to avoid unnecessary losses. So I wanted to keep this fleet simple. Get ships together, find war targets, melt them.
The fleet location was Amamake, there were 11 or so of us and 10 or so of them at this point. They had been moving around in a circle, from Vard to Dal, Fleet intel had them jumping into Amamake, so I had everyone scramble to the Dal gate and tackle what they can. I was one of the first there, and I tried tackling, but I had forgotten to swap my scrambler for a disruptor so much was out of range. All we got was a Myrm on the gate, but a Kill is a kill.
It was webbed, and going nowhere. One of our ceptors had somehow angered the sentry gun gods, and was popped. He said he never activated modules, so I told him to petition it.
We regrouped on one of amamake's many stations and prepared to go after the rest of them, who had continued a circle. Another FC was running a 10 man gang, much like ours in the Dal/Auga area, and was reporting that the Amarr were moving in towards the Amamake gate. I had everyone arrive on the Auga gate in amamake, I sent a scout in to get fleet locations, they were coming to us.
The other Matar fleet was also in Auga, so we outnumbered the amarr pretty heavily now. They must have mis-scouted because they engaged the other matari fleet on the Auga side. I gave the order to jump, and started calling primaries. With so many ships, everything went down fast.
It was a great little skirmish for a first time FC. Only 2 losses from the matari side, and 13 on the Amarr side. Looks like kills were split half and half between the two matari fleets, we each had 1 loss, and about 6 kills. Including almost all the ships on my Jaguar kill.
Revenge is a meal best served cold.
Tuesday, February 3, 2009
I was cruising for Eve related things on the web when I came across Crazykinux's blog. He runs this Eve Blog Roll, where if a blogger so chooses, he can request to be added to said roll, so that other denizens of New Eden can read about how mighty your e-peen is. I was recently added, so look for me on his Speedlinking page, as well for a plug on Micro Warp Cast.
Speaking of E-Peen.
Mine is mighty. I wouldn't call myself part of the elite group of PvPer's in the Galaxy, but I've made my way through some pretty good pew pew. Recently, I've been boasting to my buddies that my Claw is indestructible. Aptly named, "The Hammer is my," after a line for Dr. Horrible's Sing-along-blog, so that on scan it would read, "The Hammer is my Claw."
It came into the world as a mistake. I didn't feel like I had the skills to fly and Arty claw. So instead of losing a bunch of Arty-Claws to get the hang of it, I decided I'd stick with Knife fighting, something I feel I am pretty good at. I started working out a fit in EFT.
With only two mids, I figure I'd throw a scrambler on there to compensate for the lack of web and at the time, I was of the opinion that one doesn't fit an interceptor without a Micro Warp drive. If you wanted that Afterburner shenanigans, fly a rifter, or some assault frigate. So on went the MWD.
This presented a problem. So many ships these days seem to fit scramblers, and why not? When fighting within web range, you might as well fit a scrambler, it takes less capacitor, puts on two points of warp disruption, and turns off enemy micro warp drives in exchange for lower range. Range that won't matter once you're in the kill zone.
But with Interceptors, you have that fantastic speed and bonus to MWD sig radius reduction, so it just seemed right to fit a MWD. But with scramblers so prevalent in today's PvP, it seemed silly to fit out a knife fighting ship with a microwarp drive, because once you start fighting, you lose the advantage.
What is a pilot to do?
It's likely the reason the arty-Claw is so popular, since you don't need to get all up in every ship's grill to fight. Putting an afterburner on an interceptor made me feel dirty. It made me feel like I was just fitting out a weaker version of an Assault frigate. But without the scrambler, I wouldn't get the other benefits... But MWD + Scrambler? Fail.
I felt so ashamed at my knife fighting claw that I vowed never to take it out except to suicide it, and I went to fit out an arty claw.
The very next day I decided to take the knife-fighting claw out to get it killed in hilarious fashion. I re-fit it with an Afterburner, for extra lolz. The added grid gained from swapping to an AB actually let me drop the MAPC I had on there for the 400mm plate. I replaced it with a Gyrostabilizer, to squeeze out some more DPS.
I went straight to the Amarr Militia staging system, Kamela. I figured their would be someone willing to shoot me there. There was a Complex up in system, and a coercer on scan. Great! A destroyer, perfect way to get this thing blown to bits. I arrived at the plex, burned straight up to him and my less than blazing speed, and pwned the ever loving shit out of him.
A well fit destroyer usually trumps interceptors, what has gone wrong in this world? I checked his Bio to find he is a relatively new player, so maybe it was just bad skills and a spot of luck. I continued on to meet my buddy who was milling about in Lamaa, where I found that there was a large concentration of militia, both amarr and minmatar. Outnumbered, the Amarr were just scattered around, trying to move out of the area to avoid bad losses. I was hanging out on the Kamela gate when two Maledictions and a Punisher appeared at 0.
Surely, this will be the end of my plagued Claw. I figured I had the best chance at killing the Punisher, so I just engaged, I crushed the Punisher under foot. I hadn't even entered armor yet, so I started to go after one of the maledictions, I invited my buddy who was in a pilgrim to join up, the maledictions turned their sights to him, which seemed odd, but quickly made sense when a rifter, omen, and falcon appeared in support. I quickly went after the Rifter, and Popped him and his pod before he could enter fight. I got jammed, and started taking heavy fire, I warped off, in flames. My buddy popped the omen and I warped back to scare off the Maledictions, or die or whatever.
But the falcon cloaked and warped after the Omen went down, and the maledictions couldn't hold the pilgrim so we just jumped out and claimed victory.
Two kills under a force of 6 eventual pilots in this thing? It's an afterburning claw! This POS should have been hard pressed to take a punisher, let alone take the punisher down under fire from three frigates, and then continue on to pop a rifter without issue.
Suddenly, I changed my mind, this ship isn't a bastard child of bad science, but a frankenstein love child.
It went on to get top damage on an Armageddon kill, and hold tackle on an Arbitrator that night, and almost equals the thrasher for king of pod harvesting.
I love this ship.
Our corp battle-report blog: FTLOL
Monday, February 2, 2009
Welcome to my Space Blog. I've been blogging for my Eve Corporation, The Force of Tribal Liberation [FTLOL], for a while now, but decided it might be time to branch out, and share my individual experiences as a pilot.
For this first blog, I'm going to tell you a bit about myself, and we'll move on from there. I started playing eve in the summer of '07 on a recommendation from a co-worker. I had liked the idea of an MMO, particularly MMO PvP, but didn't like the lack of stakes.
In Word of Warcraft, there is no real consequence to PvP other than a repair bill when you've lost. No territory to be permanently conquered, no loss, no loot to scoop from your tattered corpse. And on top of that, it was completely voluntary, if you don't want to expose yourself to PvP, you don't have to.
It just seemed boring to me. I was explaining to a co-worker my dislike of PvP in WoW and how I wished there was a better PvP MMO, to which he looked at me, and said, "Eve-Online"
I'll skip his description, but he showed me the political map and I was hooked. I downloaded the client that night and set out toward the great future.
I started off with the aspiration of joining GoonSwarm. An alliance my friend told me about, and the very though of epic space war was so enticing that I couldn't resist. But I didn't want to go in head first, regardless of what everyone says, I figured I'd spend a couple week getting used to Eve's mechanics, and such.
In those couple weeks, I experienced PvP for the first time, in the form of me dying horribly in a equally horrible rifter fit. I was recruited into a different Alliance, one that spends its time in low sec by a british fellow called Dzadhuk.
I spent a few months there, learning the ropes, getting advice on ship fits, and getting generous isk donations. I was in a PvP wing, and we did a lot of Anti-Piracy in Minmatar Low-Sec. Blue Sun Trust was the Name of the Alliance. They had aspirations of 0.0 conquest, but didn't feel they were ready to make the jump. They were blue to Foundation, an NRDS alliance in the great wild lands, which gave us access to 0.0 resources, though they didn't take much advantage of it.
I spent a short time with a Corp called Core Element while they tried to set up shop in Stain. It didn't work out. It was a good try, but they didn't have the numbers to contend with the forces that patrolled the area, namely Red-Eye and Stain Empire. I left there and rejoined my Old CEO Dzadhuk in a corp called "Banned Reavers." It's funny, I didn't realize the two Firefly references until recently, when I watched the show. We were a low sec pirate corp, and we roamed Gallente low sec, getting kills when we could.
I started to feel the Call of 0.0, and I felt I was more than ready to make the leap. It was a bit sad to say farewell to the people who helped me get on my feet in Eve, but I joined eve because I loved the idea of territorial conquest, and the epic space war, and 0.0 is where it was.
I joined up with the Penny-Arcade corp, Merch Industrial, part of GoonSwarm. They are kind of like, "goon fleet light." they had just been given their own Station in Feythabolis, and it was where I would begin my 0.0 career.
I was heavily involved with the fleet fighting in IAC space, and the push through catch into Delve. It was a good time, but I just burned out on the meatgrinder after the play for NOL. Cyno-jammers, titans, and fighter blobs at every turn became grating. But I got to kick some BoB ass, and saw many epic fleet battles. But it's hard to sustain that.
You see, when dealing with such large amounts of people, it's hard to organize, so you'll spend a lot of time just sitting, waiting for your own fleet to get organized, and more importantly, for the enemy fleet to show itself. A lot of times, Huge engagements would just peter out and never happen because of the huge logistical effort needed to get the right amount of people in space.
So you'd end up playing in 6 hour chunks for these big fleet battles to occur, which of course meant staying up late into the night. Working a normal job made it hard to keep up.
So after we pulled out of delve, I took a break from 0.0.
Dzadhuk had created a Corporation in the newly introduced Factional Warfare, which was a "RP" mechanic to create PvP. Players fight to control space for their faction. Dz and I are both Sebiestors, so the Minmatar side was where he created his corp. Kelemeth was with him, another pilot from the Blue Sun days. I decided Low sec small gang PvP would be a nice break from 0.0.
It has been a smashing success.
The three of us have become pretty darn' good PvPers. Racking up kills against the Amarr on a nightly basis. It's now been 6 months since I joined the FW fun, and I've not missed 0.0 all that much.
I'm not much of a Battleship fan. The Big lumbering cadillacs of eve are just too slow, and boring for me. I prefer Cruiser level and below combat, guerilla warfare tactics, and nimble ships. FW is a perfect place to do this, as you don't need to fly a ship that tanks gate guns, you can engage war targets at will.
I've blogged about our exploits HERE.
I plan to do the same here, but with a more personal touch, as I tried to keep that blog much more corp related.
Hope to see you in space!